A few minor updates to inform you on.
Firstly, I've scrapped the plans for using Havok physics int he game engine, I re-read the license for it and it's incredibly limiting to what it could be used for. Right now I'm thinking of using Bullet physics, and when I looked at Horde3D's download page when I was updating my version of it, they say you can intergrate bullet physics. It was very happy about that.

On other news... nothing much else that I need to work on getting myself to do some proper work on this. Its basicly all there, the 3D engine, the physics, I just need to piece it all together and make it do thy bidding.

Still got 2 and a half weeks left of the summer holidays to do work on it, I'm wanting to atleast have the groundwork done by the